Nanoflix.net Blog

by Peter Rasmussen

Bloodspell – Epic Machinima

Posted by Peter Rasmussen on October 25, 2007

Bloodspel

I just watched Bloodspell. What an epic! I really liked the humour undercutting the drama. It was always unexpected and never overdone. Great sound track. I really enjoyed the use of modern music and dialogue in the period setting. Wonderful performances. The genuine characters are so much fun and really drew me in. The camera coverage was spectacular.

http://www.bloodspell.com/film/list/

Posted in Film, Machinima, video games | Leave a Comment »

October – Talk the Machinima Talk

Posted by Peter Rasmussen on October 17, 2007

Phil Rice (Overman) and Peter Rasmussen (Nanoflix) are hosting monthly audio conferences for machinima makers. The intention is to create a casual environment where like minds can kick around ideas and share their experiences.

The audio conferences will be held on the last Saturday of every month.

NEXT CONFERENCE: Saturday 27th October 2007, 3:00p.m. GMT

(that’s 8am West Coast of USA, 11am East Coast of USA, 1am Sunday East Coast of Australia)

Go to the entrance web page at:
http://z-studios.com/conference/

Posted in Film, Ideas, Machinima, video games, Writing | Leave a Comment »

Killer Robot: Chapter Three

Posted by Peter Rasmussen on October 4, 2007

KR_Ch_03

On the download version of Stolen Life we have reduced the price so fans have enough credit left over to try chapter one of Killer Robot. Killer Robot is a feature length machinima movie. A new chapter will be released each week for the next nine weeks.

This week in chapter Three of Killer Robot
Trapped in the dark
Mira and Sam are trapped in a long underground tunnel that leads to parts unknown. If they don’t find sunlight soon their batteries will empty and they will die.

Killer Robot and Stolen Life Download
http://www.si-mi.com/ArtistDetail.aspx?id=890

Posted in Film, Machinima, Sci-fi, Stolen Life, video games | 2 Comments »

Stolen Life Review at Just Adventure

Posted by Peter Rasmussen on September 20, 2007

Zork

The premium adventure game web site Just Adventure has posted a review of the stolen Life DVD by Ray Ivey. He talks about the potential development of machinima and about the performances from Claudia Black and Chris Jones. 

“The voice acting is simply superb.”
“The script is funny and smart, and manages to take a couple of very surprising, yet believable, twists.” 
- Ray Ivey

Stolen Life Review – Ray Ivey
http://www.justadventure.com/reviews/StolenLife/StolenLife.shtm

Posted in Film, Machinima, Sci-fi, Stolen Life, video games, Writing | Leave a Comment »

Stolen Life Nominated for Machinima Festival Europe 07

Posted by Peter Rasmussen on September 18, 2007

MFE07

Stolen Life Nominated for Machinima Festival Europe 07
Stolen Life, has been nominated for
BEST DIRECTION,
BEST STORY and
BEST VISUAL DESIGN.
At Machinima Festival Europe 07
http://www.dmu.ac.uk/machinima/

Posted in Film, Machinima, Sci-fi, Stolen Life, video games, Writing | 5 Comments »

Stolen Life Plus Killer Robot

Posted by Peter Rasmussen on September 13, 2007

KR_Ch_02

On the download version of Stolen Life we have reduced the price so fans have enough credit left over to try chapter one of Killer Robot. Killer Robot is a feature length machinima movie. A new chapter will be released each week for the next nine weeks.

This week in
Chapter Two
Mira lures Sam into forbidden territory.
Mira snoops around in the return vehicle their human masters need for their return to Earth. “We could go anywhere in this thing.”

Killer Robot and Stolen Life Download
http://www.si-mi.com/ArtistDetail.aspx?id=890

Posted in Film, Machinima, Sci-fi, Stolen Life, video games | Leave a Comment »

Talk the Machinima Talk

Posted by Peter Rasmussen on September 11, 2007

Phil Rice (Overman) and Peter Rasmussen (Nanoflix) are hosting monthly audio conferences for machinima makers. The intention is to create a casual environment where like minds can kick around ideas and share their experiences.

The audio conferences will be held on the last Saturday of every month at midnight Greenwich Mean Time (London time). That’s 9am Saturday on the East Coast of Australia and 7pm Friday on the East Coast of the USA.

The first one will be Saturday 29th September Midnight London time.

For Greenwich Mean Time go to the World Time Server.

At this stage we are using Skype because it’s fairly reliable. Some other potential venues for this are still in beta. We will post updates as this develops.

“Share and enjoy”

To participate go to
http://z-studios.com/conference/

Posted in Film, Machinima, video games | 1 Comment »

Space Elevator This Year

Posted by Peter Rasmussen on September 9, 2007

Spaceward Foundation News Bulletin

Newsletter #3 – September 08, 2007

Hello Folks!

6 weeks to go, and the excitement is mounting!

In this newsletter:

Announcements: EuroSpaceward, The Space Show, Hotels, Light Racers
Venue pictures and sneak preview
2007 Team Profiles
Volunteer positions

——————————————————————————–

Announcements:

For those of you new to this newsletter, previous letters are archived at www.spaceward.org/press.html#newsLetters, including the power-beaming technology overview from newsletter #2. This will help you keep up with some of the comments in the team preview below.

Fans of Dr. David Livingstone’s Space Show as well as Space Elevator enthusiasts can find our 90 minute SE special conversation with the good doctor here. We talk about the coming games, the Space Elevator, Light Racers, and a little bit about the Space program and Space politics.

A quick reminder on behalf of the European Spaceward Foundation – Registration for the 2007 Climber Workshop in Luxemburg is open – read all about it at www.eurospaceward.org.

Team registration for Light Racers: Welcome to our new team from Farmington. If you’re considering participating in the Great Light Racer Championship, please sign up to the Light Racer mailing list, since we’ll use this list to announce special offers (Solar Panels!) rule updates, practice times, etc. Take a couple of minutes and read through the pages available at www.lightRacers.org. A new picture-by-picture guide to building a Light Racer is available too.

And finally, as if you’ve forgotten, the 2007 Spaceward Games – October 19-21 2007: Be there or be square! For details, tickets, special hotel rates, go to www.spaceward.org. A new hotel rate is now available at the Hilton Garden Inn in Layton (In addition to the Holiday Inn Express next door.) The discounted prices expire about 3 weeks before the games, or if they sell the entire block – so get your tickets now!
——————————————————————————–

Venue Sneak Preview:

(Since some email readers do not show images by default, I used links instead of embedded images – just click the image name to view it)

I just recently returned from another scouting week in lovely Salt Lake City. Things are coming along great, and I thought I’d share some of the pictures and some of my thoughts with you.

The first image is probably familiar to you already, a Google aerial shot showing the general layout of the grounds. The signature square concrete path will be the epicenter of activity – this is where the climbers will launch from.

The second image is of the launch pad location, taken from where the crane will be located. This year’s crane has an “elbow” type boom, and so will be almost 100′ away from the ribbon, which in my mind makes for a much prettier setup. Still, at almost 400′ tall, even 100′ doesn’t seem like much…

From the launch pad, you can follow the concrete pathway through the lawn to “climber row” – the hanger where the teams are parked when they are not on the pad. Serving as a real life Space Elevator museum, climber row features the climbers hanging from the roof beams at eye level, so you’ll be able to walk up close, talk to the teams, and get a first hand look at what makes them (both the climbers and the teams) tick.

The concrete paths are great for moving the team entries around, and the square pattern allows us to de-stage one team while the other one sets up – No traffic interference. This event center seems to have been built for our games.

Right outside climber row stands this concrete pedestal, which will be transformed (by October 15) into an 8′ Earth hemisphere, complete with Space Elevator attached. This model will also feature the moon, and mars – all to scale!

There is much more that I haven’t snapped pictures of: The question Maze, the A/V facilities where we will screen unique Space Elevator movies, the Light Racer arena, the media center (more on this in the next newsletter)

I will be headed back to SLC in a couple of weeks, and will make sure to have more show and tell for the next newsletter.
——————————————————————————–

The rest of this email is dedicated to an overview of our teams – both the veterans and the newcomers. I recommend that you check out their web sites… You’ll find that the teams are about as diverse a set as we could have hoped for – universities and hobbyists, 4 countries – some are prolific bloggers, some are more secretive. One thing’s for sure: On October 19, all their secrets will be revealed.

So here we go, alternating between veteran and newcomers. You’ll notice that not all 22 teams are here. As was the case last year, some teams are not able to complete their climber in time. Since we’re nice people, we allow them to roll over their entry to next year, and so we hope to see them compete yet in 2008.

USST – the University of Saskatchewan. (www.ussa.ca).
USST was last year’s best performing team, having come in only two seconds too slow to claim the prize money. This year is a brand new game of course, so while they are natural favorites, they are by no means a hands-down sure bet. Last year, USST was the only team to attempt an Infra-Red power beam, and they are planning to pursue the same idea again this year – only with a much more powerful system in mind. They are ambitious, and are definitely a team to watch. Clayton Ruszkowski is the leader.
Lasermotive (www.lasermotive.com).
This new entry from Seattle is led by Laser expert Jordin Kare, also working with an Infra-Red based system. The Infra-Red systems are closest to what is currently planned for the real Space Elevator – we explained a little bit about the power systems in the previous newsletter. Definitely one of the favorites.
The Kansas City Space Pirates (www.kcspacepirates).
The Pirates were by far the most original design last year, and also one of the more powerful ones, pioneering the use of a Solar light collector and what Brian Turner termed “Helio-Beaming”. Look for another original design this year!
E-T-C (www.earth-track-controllers.com).
ETC is our first ever Japanese team! ETC is one of the teams that have chosen to use a commercial off-the-shelf white light beam. Led by Akira Tsuchida.
MIT (mitset.mit.edu).
The Massachusetts Institute of Technology doesn’t join competitions in order to come in second. That’s right – If you’re not first, you’re last! MIT is one of our new entries, and we’re expecting them to uphold the school’s reputation. MIT’s system is based on a Microwave beam, and they have been working on their entry for more than a year, so expect to see sparks fly!
Team Tesla (www.warr.de/projekte.php?projekt=space_elevator).
Last year the German team was one of the more robust designs, so if that’s any indication, we’re looking forward to see Team Tesla’s entry. They are pursuing a MW based system, and from their web site they will certainly have this year’s best looking climber! Team leader is Joachim Sturm.
The Technology Tycoons. (www.goingupteam.com).
Known last year as “Lite Won”, this high-school team is another one of the teams using redirected Solar light. Last year’s direct-solar climber performed quite well, and so they have the potential to pull a fast one (get it?) over the grown-up teams. Team leader is Larry Grattan.
McGill University (space-elevator.mcgill.ca).
Another member of the Canadian invasion, McGill is also pursuing a Microwave power beam. Lead by Cyrus Foster.
Snowstar (www.snowstar.ca).
The team from the University of British Columbia is one of our two-year veterans, having fielded entries in both the 2005 and 2006 games. They’re back this year with an all-new Solar based design. Led by Damir Hot, this team is one of the better sponsored teams in the line-up.
Starlifters
A new team this year, featuring a solar design. Led by Donald Longerbeam.
Centaurus Aerospace.
A private team from Logan, Utah, Centaurus is our second two-year veteran. Last year Centaurus we already attempting a Microwave based design, and so they have an extra year’s worth of MW experience under their belts.
Andromeda Connection (www.anconn.com).
A new team this year, featuring a solar design. Led by Mike Harvey
University of Michigan MClimber (www.mclimber.org).
A veteran group, University of Michigan’s MClimber was the first of the climbers to reach the top of the track last year. Lead by Brian Baca, this team is using a white light beam, similar to that of ETC.

——————————————————————————–

Next on our agenda is the “help wanted” section

We’re looking for a few good men and women to act as guides – this event will draw on the larger SLC area population, and a lot of people coming to the games will never have heard about the Space Elevator before. (Gasp!) Do you know your Space Elevator basics? Can you explain them well?  We’ve got a “Guide” badge waiting for you!

If you feel you’re up for it, please browse to http://www.spaceward.org/help-wanted.html and register, so we can keep you informed. Please also email help-wanted@spaceward.org with a description of what you want to do at the competition.
——————————————————————————–

We look forward to seeing you at the games!

   The Spaceward Crew

——————————————————————————–
The Spaceward Foundation is a 501(c)(3) educational non-profit dedicated to furthering Space exploration in educational curriculums and the public mindshare – http://www.spaceward.org.
——————————————————————————–

————————

Did you like this bulletin? Forward it to a friend! (use this link)

Do not want to receive any more newsletters? (use this link)

Tell us who you are! Update your profile at (use this link)
powered by phplist v 2.10.4, © tincan ltd

Posted in Ideas, Science | Leave a Comment »

Killer Robot Hi-res Download

Posted by Peter Rasmussen on September 7, 2007

KR_Ch_01

Now killer robot is available in high-res stream and download with English subtitles for those who have trouble with the synthetic speech accent. This is a feature length machinima movie. A new chapter will be released each week for the next nine weeks.

This week in Chapter One:
Life is in the balance as Mira leads Sam astray
A geological robot Mira wanders the baron surface of Mars. All she can find is rocks rocks rocks of which she is bored bored bored. She discovers another much more diligent robot Sam and tries to tempt him into abandoning his work to go adventuring. At another site a construction robot discovers something in the Martian soil that at first amazes him but is set to drive him mad with guilt.

Killer Robot Download
http://www.zipworld.com.au/~raz/_Nano/990_Killer_Robot/_Killer_Robot.html

Posted in Film, Machinima, Sci-fi, video games, Writing | Leave a Comment »

Machinima for Dummies Out Now

Posted by Peter Rasmussen on September 6, 2007

Anyway – my and Johnnie Ingram’s book, “Machinima for Dummies”, is out
now and available from Amazon.com. It’s a pretty complete guide to
filmmaking using computer games and other real-time 3D engines: we cover
filmmaking theory, storytelling, editing, distribution, publicity, 3D
modeling, compositing, choosing a game engine for your story, and more.

We also have detailed chapters on filmmaking using World of Warcraft,
The Sims 2, Medieval Total War 2, and Moviestorm – as well as a free
copy of Moviestorm that you can use straight away, on the cover.

Enough blurb! If you’re interested in letting people know about
Machinima for Dummies via blogs, articles, sites, whatever, that would
be great! If you’re just interested, that’s cool too.

You can learn more about the book and buy it, if you’re so inclined,
from www.machinimafordummies.com

Cheers,


Hugh Hancock

Artistic Director, Strange Company

http://www.strangecompany.org

Posted in Film, Machinima, video games | Leave a Comment »

 
Follow

Get every new post delivered to your Inbox.